WoW: Now comes the Nerf club! Massive simplifications for Karazhan
by Philipp Sattler – After the WoW developers tried for three weeks to make small adjustments to the level of difficulty of Karazhan to the other Mythic Plus To adapt dungeons, they now get out the nerf club and give the instance a whole series of very drastic nerfs.
However, Karazhan has a problem. Compared to the six other dungeons of the current season of WoW: Shadowlands, the upper and especially the lower return to Karazhan is far too difficult. This is also reflected in the numbers of completed Mythic Plus Keystones. Hardly a day went by in the last three weeks when the Blizzard developers didn’t try to get the difficulty levels of the dungeons on the same line with minor adjustments – with little success. Now the devs seem to have had enough and unpack the fattest nerf club a dungeon has ever had to feel.
Massive nerfs for Karazhan
Especially the lower return to Karazhan is the focus of the developers. Not only will bosses and mobs be massively weakened, some enemies will even be completely removed from the dungeon or their abilities will be taken away. And that after some smaller nerfs came the day before.
Here are the full patch notes for the recent Karazhan nerfs.
Dungeons and Raids
- Mythic+
- Return to Karazhan: Lower
- Developers’ note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.
- Several Skeletal Ushers are taking a break from protecting the Opera Hall.Several Skeletal Ushers have relocated to account for their partners taking a break.
- Arcane Warden and Skeletal Usher now contribute more credit to Enemy Forces.
- Spectral Valet’s Demoralizing Shout cast time increased to 3 seconds (was 2 seconds).
The Opera Hall: Westfall Story
- Mounted Strike will no longer be cast on a nearby target if his current target is out of range.
- Resolved an issue where Attumen the Huntsman would resume casting Intangible Presenc e.
- The following abilities will no longer be cast on a nearby target if their current target is out of range:
- Forlorn Spirit’s Shadow Rend
- Rat’s Poison Fang
- Power Discharge’s visual effect now more correctly reflects where it will impact.